For example, create a folder Odyssey2001:Īddons/2001/models/spacecraft/Odyssey2001 addons/2001/textures/spacecraft/Odyssey2001 To avoid this situation, it is necessary to create additional folders with unique names inside our standard models and textures folders. So if you put your texture or model addons directly into the default location, like this: addons/2001/texture/spacecraft/engine.jpg, it is likely to be overriden by some texture with the same name in another addon, according to the modification date priority rule (or your texture may override another texture in some addon). Important note: all folders with a path which has the form of */models/spacecraft/ (and the same for */textures/spacecraft/) are considered by SpaceEngine as one large virtual folder. So now we need to create two folders called spacecraft:Īddons/2001/models/spacecraft/ - we will call it the standard models folder addons/2001/textures/spacecraft/ - we will call it the standard textures folder The models are stored in the addons/2001/models/spacecraft/, and textures in the addons/2001/textures/spacecraft/ folder. The first group is related to the models, the second - to the textures. Therefore, create a new folder in the addons directory: 2001 (we will call it the worker folder), and default SE folders for models and textures inside it: addons/2001/models/ addons/2001/textures/Īny model of the ship, even a single-module one, consists of multiple files, split into two groups. We also assume that this is not the only ship of that franchise that you want to import. Later in this guide we will assume that you are creating a model of the ship Discovery from the "2001: A Space Odyssey" story. If your new model is complex and has repetitive elements, it makes sense to cut it into modules. But the ship may also have a single module (like a Shuttle). Identical modules use the same model (for example, engines or farm element), which saves a lot of video memory. For example, ships made in the SHW editor can have several engines, radiators, tanks, connecting farms, etc. Ships in SpaceEngine may consist of several parts, each of which is represented by a separate model file. Before continuing, it is recommended to read this manual: Introduction.Īll the examples in this tutorial do not uses the pak files, but it is advisable to ensure that your final (release) version of the addon has been packed to a pak file. This tutorial describes how to import a custom ship model into SpaceEngine.
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